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  Connection Info - Ip: 94.23.11.210 - Port: 3000 CLICK HERE TO PLAY NOW 
Latest News: DEC. 6, 2012 - Changes Thus Far...... Hey all,Ok, so some new changes have gone in since MUD restart today.The following changes have been made.- Shields have had their power caps removed. You can now achieve 100% protection on your shields. How ever, you will require the best of the best equipment plus a good over max for defensive to achieve this. This is all in testing still but yeah, enjoy. No shields have a power cap anymore.- The melee damage cap(s) have been increase a decent amount.- Some Guilds have been tweaked regarding balance issues. Cleric and Wizards. There are plenty of tweaks still required but mainly, the guilds are being more sorted into a category of Offensive/Defensive/Support structure. By saying that, soon, there will be Guild Only shield spells, for example, a Cleric will only be able to cast their Abysmal Shield on Clerics. Please don't think this will cause problems or balance issues, it won't as we are aiming for a new structure setup of play which is like I said above -> Offensive/Defensive/Support. In saying that, the party system ( group ) is being looked into as well, so this feature will be used more for the structure above. There will also be spells like mass heal which will cover the entire party members, all in the process.- Use level system instead of save level, so you won't lose items if not high enough level on log out. How ever, you won't be able to wield/wear them.- Guild armour restrictions have not yet been finished but if you do 'help guild-armour' you will see what lays ahead for restrictions on armours.Ok, that is all that comes to mind at the moment but be prepared for more exciting things to happen. Angels are being redone and moved into an End Game environment in Heaven plus their gear revised. Oni Raiders are being revised plus their gear. Soul Prison gates are being changed so it works like this -> 1st gate = 1 person, 2nd gate = 2 people, 3rd gate = 3 people, 4th gate = 4 people and Skydarkener gate = 5 people.Some other end game stuff is being done to, for example Racial Raiders system, Synn the Death Master is being changed into a proper end game NPC with new additions and gear. Dragons are being looked at plus more Dragons added. Some other end game stuff is being done to, for example Racial Raiders system, Synn the Death Master is being changed into a proper end game NPC with new additions and gear. Dragons are being looked at plus more Dragons added. Oops on the double enter above ^^ Also, some other things to look forward to, there will be a shop that allows you to spend XP you have got. For example, if you spend 5 billion XP you can get a unique mount that saves to your player through log out process, plus not attack or be attacked. Another example is a rare non lootable armour set which is only obtainable via this shop. Example -> 1 piece might = 5 billion XP. Just more stuff for you to do and achieve.*takes a breath*Ok, so that is all I can think of at the moment. Stay tuned and thanks for the support guys.. Any questions please ask.Derali - Posted By: Derali
 
Mortal Law
  1. No mortal may be compensated for losses through normal game play. Specifically, this includes but is not limited to the following:
    1. Loss of possessions, experience points, and/or lives through death, whether it is caused by a player, or non-player character.
    2. Loss of possessions, experience points, and/or lives through player abilities, such as theft, or stealing from a player's corpse.
    3. Loss of possessions, experience points, and/or lives due to reboots of the MUD, load errors, system crashes of any machine, net and/or
    4. Loss of possessions that pertain to an organization or guild that is replaceable.
    5. Petitioning for replacement.
      1. A player may petition for the replacement of possessions, experience points, and/or lives if it follows part a, and either part b, or Please note that petitioning does not guarentee compensation for losses.
        1. The loss was not due to one of the rules as stated above.
        2. The loss was from a bug that affected normal game play.
        3. The loss was due to testing an area for an immortal.
        4. To petition for compensation, do as follows.
          1. Petition must be filed at the time of the loss.
          2. Speak with an immortal granted permission to approve or disapprove petitions.
          3. If the above is unavailable, speak with an immortal to have a witness, if the event occurred at that time.
          4. If an immortal is unavailable, or the occurance happenswithout an immortal being present, you are to mail an immortal appointed to pass judgement on said petition. Petition must include all details of the event, noting what EXACTLY was lost.
        5. Exceptions to the above are as follows.
          1. Any situation that is not listed, or an extreme, may be dealt with by an immortal granted permission to pass judgement on the situation.
        6. Punishment for breaking an Article I rule is handled on a case by case basis. If it is deemed that a player petitions numerous times for possessions, experience points, and/or lives that are listed as not being petitionable, judgement will pass in the following manner.
          1. Multiple breakings in a light manner will result in a warning.
          2. Gross breakage, or multiple breakings will be consideration for removal of character. Note, not banishment, but deletion.
  2. Players begin with seven (7) lives and are provided with the following:
    1. A means to raise themselves from the dead, such as by another player, or by other means such as the raise function in the Priest guild.
    2. A means to raise their total number of lives beyond the initial seven (7) with no maximum total lives.
    3. There are no normal expections to this rule except in rare, normally one time occurrences such as an OMIQ or other similar similar circumstance which can only be granted by an immortal of rank Demi-God or above.
    4. There are no punishments for abuse of this rule, save immortals who abuse it.
  3. The killing of players is legal.
    1. Players are expected to resolve conflicts of abusive player killers.
    2. A non-playtester may not attack a playtester. A playtester may not attack a non-playtester.
      1. Punishment for this will result in a suspension or banishment, and at most, a siteban.
    3. The killing, directly or indirectly of a newbie (a character with the [NEWBIE] tag) is strictly prohibited.
    4. There are no exceptions to this rule unless other sections of mortal_law are broken, including, but not limited to, the sections dealing with bugs and multiple characters.
    5. Punishments for excessive player killing will be handled by players.
    6. In certain extreme cases, in cases of bug and/or multi abuse, and in cases of players killing those with the [NEWBIE] tag, player killers may be dealt with by an immortal of at least the rank of Demi-God.
  4. Use discretion and tact with your language on open channels, and when communicating with other players. Foul language is not permitted on channels, in posts or shouts with the exception of the achat channel. Repeated use of such after being asked by any immortal to cease is not permitted and is a punishable offense.
    1. Use appropriate language when posting and when speaking on channels.
    2. Any slurs regarding race, color, sex, sexual orientation, religion, age, national origin, or ideology are prohibited.
    3. Please use english on any open channels and in posts or plans.
    4. Harassment is strictly prohibited.
      1. All reports of harassment will be investigated.
      2. Players may use the "harass" command in which to log all incidents where they feel they are being harrassed.
      3. Players are encouraged to use commands such as ignore, and to avoid the user that they felt harassed them until an investigation can be conducted.
    5. Use common sense in discussions on open channels. Promotion of sexually explicit or graphically violent websites, et is not appropriate for all of the agegroups represented on Dawn and is specifically prohibited except on the achat channel.
    6. There are no exceptions to this rule.
    7. Punishment for breaking Article IV is as follows, and will be handled on a case by case basis.
      1. Breaking of the specific Article, Section A, and B, will result as follows.
        1. First breakage, depending on the severity will result in the minimum of a warning and possibly being 'muzzled' for a short time during which the player is unable to communicate with others via tells, channels, or says.
        2. Gross breakage, or multiple breakings will result in a minimum of being muzzled, possible suspension of said player, removal of character, or character banishment.
        3. Other punishments can be used at any time are as follows.
          1. Loss of social points, whether to zero (0), or negative.
          2. Forced save and quit from Dawn.
      2. Breaking of Section C or D will result in a minimum of a warning, and maximum of site banishment or loss of primary (highest level) character owned by the offending player.
      3. Any player who disobeys a direct request by an immortal to comply with this section of mortal law is subject to the most severe punishment under the section.
  5. Use of clients, scripts, and use of any device is legal as long as it adheres to the following.
    1. It is not designed to enable a player to obtain experience points, possessions, or anything similar.
    2. It is not designed to do any actions, including the help of others, without the player being in direct and active control of the character.
    3. It is not designed to keep a character connected to the MUD for the purpose of gaining age, social points, or the like.
    4. There are no exceptions to this rule.
    5. Punishment for breaking an Article V rule is handled on a case by case basis.
      1. First breakage will result in a warning. If it is deemed that the player is not in direct and active control of the character, Minimum punishment is being disconnected from the game, while maximum punishment is character banishment.
      2. Second breakage will result in a minimum of character removal, and a maximum of character banishment.
      3. Gross breakage, or multiple breakings will result in a minimum of character removal, and a maximum of site banishment.
  6. It is legal to have multiple characters, provided the below is followed.
    1. Players must obtain an MPI (Multi Player ID) for all of their characters. This is done upon character creation, please read the prompt upon creating a new character for more information.
      1. The list of all player's characters will be maintained by those of at least Demi-God status, and to maintain confidentiality will not be accessible by others.
    2. Players may not at any time, for any reason, have two (2) characters logged in simultaneously.
    3. Players may not use any character to assist another character which they play.
      1. Assisting includes using one character to avenge the death of another character or an insult against another character, using the name and reputation of one character to solicit the death of another character, placing a bounty with one character on behalf of another, et Under normal circumstances players should avoid having two or more characters owned by them involved in hunting the same person or group of people. Instances in which this MAY be deemed acceptable include cases of guild wars declared by other than, and not because of, the player's multis.
      2. Assisting also includes using one character to obtain and/or provide items, including armour, weapons, potions and the like, and/or money, to another character. Holding such items for a person's multi character to facilitate this type of transfer is specifically deemed a violation of this section and will be punished accordingly. Players are warned that this section of mortal_law is an extremely sensitive area, and are strongly advised to err on the side of caution with regard to it.
    4. Players are required to maintain separate identities with each character. Maintaining separate identities includes such things as remaining in character with the race, guild, and org chosen by the player unless the player has taken care to build a roleplaying persona as a renegade. Players who consistently break such character to assist RL friends in situations which would not normally include one of their race, guild and/or org will be considered to have violated this rule and will be punished as such.
    5. If a player refreshes a character, the character retains its social points, age, guild/org status (as long as it joins the same guild/org) and retains any grudges earned by it. If a player retires a character, it loses ALL of that, including the grudges earned, and is considered for all intents and purposes to be a new character. Acting on a grudge against a new player who has the same name as a previously retired player will be considered violation of this rule and will be punished as such.
    6. Players may not sell, trade, or in any fashion come into possesion of a character they did not advance from the beginning.
    7. Players may not have multiple characters unless they are registered, whether they are currently connected to the MUD or not.
    8. Sites which have an excessive number of characters or a history of abuse of the multi character privilege may be required to provide verification from a system administrator or other verifiable source regarding players.
    9. Players may not openly state the identities of multi characters owned by themselves or by other players or immortals, nor may they punish, kill, or otherwise mistreat other characters owned by a player controlling a character with whom they have a problem. Having the same email/real name/project/plan in the finger information of multiple characters will be considered a violation of this section.
    10. There are no exceptions to Article VI rules.
    11. Punishment for breaking an Article VI rule will be as follows.
      1. First breakage will result in a minimum of a warning and a maximum of suspension of all involved characters for a period not to exceed one month.
      2. Second breakage will result in a minimum of suspension and a maximum of removal of one (1) or all characters owned by that player.
      3. Gross breakage, or multiple breakings will result in a minimum of removal of one (1) or all characters owned by that player, and a maximum of site banishment.
      4. Naming an immortal player character is considered gross breakage and will result in the minimum loss of the character who named them.
  7. Player Arbitration.
    1. A player may ask for arbitration of a situation involving themself and another player.
    2. Both players must agree to the arbitration.
    3. Players may have and use witnesses and logs of events as evidence for the arbitration.
    4. Arbitation between organizations and/or guilds may be asked as a resolution to a conflict if both Guild Masters or Organizational leaders agree.
    5. Resolution may come in terms of possessions, a non-kill agreement, or whichever the party agrees upon.
    6. The arbitrating immortal may make a judgement call in terms of a resolution to the conflict.
    7. The arbitrating immortal has final say in the conflict or situation.
      1. In other words, since both parties have agreed to the arbitration, they have given up their right to decide any outcome or resolution to the dispute to the arbitrating immortal.
      2. The resolution of the arbitrating immortal cannot be overturned, save by an immortal with God status, or a majority vote by all of the administration.
  8. Miscellany.
    1. It is considered cheating for a player to use any means that would give a character an unfair advantage over other characters. This includes, but is not limited to the following.
      1. Knowingly abusing a bug.
      2. Accepting illegal help from an immortal.
      3. Utilization of one multi to obtain items, equipment, etc. for another multi.
      4. Assisting another player in the commission of a violation under this section (i.e., holding items for someone's multi).
    2. Bug abuse is also considered cheating. Bugs include, but are not limited to the following.
      1. Objects that give large amounts of experience points, and/or possessions of any kind with little or no risk. This includes but is not limited to the following objects.
        1. Non-player characters.
        2. Other Player characters.
        3. Rooms.
        4. Non-equipable items contained within a room.
        5. Possessions.
      2. Using possessions that are not in play, no longer in play, or were never intended for play.
      3. Using possessions that are overpowered, or are broken in such a way as to give a character an unfair advantage.
    3. Players who report bugs may receive a reward, provided as follows.
      1. The bug reported is not an error such as room exits not functioning properly or missing rooms.
      2. It has been confirmed as a fixable bug that has not been previously reported.
        1. Compensation will be granted upon fixing of the bug.
      3. Compensation will be provided by those with permission to do so, and will be given an adequate amount to compensate the bug.
      4. If multiple bugs that effect normal game play are found by the same player character, it may be deemed that the player has made an honest attempt to improve game conditions, and may receive an award.
    4. Players are responsible for their actions no matter their sobriety or degree of anger at the time.
    5. Ignorance is not an excuse in any situation. Players are required to know the rules.
    6. There are no exceptions to this rule.
    7. Punishment for breaking an Article VII rule will be as follows.
      1. First breakage will result in a minimum of a warning, and a maximum of character removal.
      2. Second breakage will result in a minimum of character removal, and a maximum of character banishment.
      3. Gross breakage or multiple breakings of this rule will result in a minimum immediate removal of that character, and a maximum removal of all of the characters owned by a player and consideration for site banishment.
  9. PunishmentPunishment errat
    1. In certain cases, punishments may cross over articles. These cases are where a player is deemed a a general nuisance, appropriate actions can be taken to invoke harsher punishments when rules are broken. An example as follows, but not limited to is.
      1. A player is caught using a script to obtain experience points and stay connected with the MUD to prevent removal from the playing environment by an immortal, and is abusing a bug.
      2. In this example, the player is breaking multiple rules, so a harsher punishment may be handed at the descretion of the appointed immortal.
      3. Please note, that is an extreme case. Most cases result in a warning for a first offense, and most cases are handled by each varying situation, as these rules are the precedents, but can be modified based on situation.
  1. Loss of possessions
  2. Player Lives
  3. Player Killing
  4. Foul language
  5. Use of clients, scripts
  6. Multiple characters
  7. Player Arbitration.
  8. Miscellany
  9. Punishment errata.
  10. Administration
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